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Caravan

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image:u.caravan.png Cost: 50 - Upkeep: 0

Required tech.: Trade
Obsoleted by: Freight
Attack: 0 - Defense: 1
HP: 10 - FP: 1
Move: 1
Vision range: 1

  
  • Can establish trade routes (must travel to target city and must be at least 9 tiles [in Manhattan distance] from this unit's home city).
  • Can help build wonders (adds 50 production).
  • May be disbanded in a city to recover 50% of the production cost.
  • May fortify, granting a 50% defensive bonus.
  • May pillage to destroy infrastructure from tiles.
  • Ignores zones of control.
  • A non-military unit (cannot attack; no martial law).
  • May become veteran through training or combat.

Every Caravan that is used to build a wonder will add 50 shields towards the production of the wonder.

TIP: You can stockpile a stack of Caravans in advance and bring them all into a city where you have started to build a wonder, and finish it in only one turn!


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