Cruise Missile
From Freeciv
Cost: 60 - Upkeep: 1 shield, 1 unhappy
Required tech.: Rocketry
Attack: 18 - Defense: 0
HP: 10 - FP: 3
Move: 12
Vision range: 1
- May be disbanded in a city to recover 50% of the production cost.
- A missile unit: gets used up in making an attack.
- A field unit: one unhappiness applies even when non-aggressive.
- May become veteran through training or combat.
- Unit has to be in a city, or on a Carrier or Submarine after 1 turn.
TIP: A handful of these can successfully keep the waters around your treasured homeland free of enemy ships.
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