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Cruise Missile

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image:u.cruise_missile.png

Cost: 60 - Upkeep: 1 shield, 1 unhappy

Required tech.: Rocketry

Attack: 18 - Defense: 0

HP: 10 - FP: 3

Move: 12

Vision range: 1


  • May be disbanded in a city to recover 50% of the production cost.
  • A missile unit: gets used up in making an attack.
  • A field unit: one unhappiness applies even when non-aggressive.
  • May become veteran through training or combat.
  • Unit has to be in a city, or on a Carrier or Submarine after 1 turn.

TIP: A handful of these can successfully keep the waters around your treasured homeland free of enemy ships.


Back to Units manual page

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