Event scripting
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[edit] Hardcoded game events which are candidates for scripting
- Darwin free techs on build, and Philosophy free tech to first player who discovers it.
- Entering village huts.
- Partisan generation on conquering city.
- Marco Polo gives embassies.
- Building a spaceship "building" gives no building but rather a spaceship part.
[edit] Events for a tutorial mode
One of the first goals for event scripting should be to make a tutorial scenario. This should be fairly easy since all we have to do is tell the user some particular text when an event happens. Events include:
- Starting the game.
- Moving a unit (e.g., moving a settler unit should tell you if you've found a good city site).
- Founding a city.
- Completing a city production (must know which one; lots of special cases here).
- Making contact with another civ.
- Declaring war/having war declared on you.
- Researching a new tech.
